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Profiles and maps

Last updated on 2007-12-08


Spinner

Gender: Male

Age: Undisclosed

Personality: Calm, quiet, decisive when needed. Takes initiative when needed. Previously served as a major. British.

Appearance: Tall, lanky, looks more intellectual than athletic.

Main Weapon: Camouflaged CPS 1700

Backup: Air pressure water balloon launcher

Last Resort: XP 15

Clothing: Brown army outfit, with camouflaged outer layer for when on the field.

Other items carried: Swiss Army knife, radio, water balloons for the launcher, one-half of a binocular.

Duxburian

Gender: Male

Age: 15

Height: 6'0"

Position: Co-commander, CFM and member, Waterbridge

Appearance: Black hair, Asian, thin build.

Characteristics: Keen tactical eye, sharp foresight, intelligent, excels on the defensive, agile and fast.

Vices: Not popular, often underestimated, weak on offensive tactics, energy drains fast.

Clothing: Black T-shirt, camouflage cargo pants, no accessories.

Main Weapon: CPS 2500 - nozzle selector modded, new nozzles are 10, 15, 20, and 30x, backpack modded, camouflage painted.

Backup weapon: MK1 CPS 21000 - 80 balloon mod, backpack modded, camouflage painted.

Other weapons: CPS 4100 - 30x power option, 20x sawed fan burst nozzle; CPS 21000 - another one, Mk1; CPS 21000 - another one, Mk2 and water balloon launcher with 100 yard range

Items: Large backpack, duct tape, pocket knife, saw, screwdriver, five bottles with three water balloons in each, pack of 200 water balloons, radio, small motion detector, flashlight, pencil and paper.

NiborDude

Gender: Male

Age: 15

Height: 5'8"

Position: Grunt, scout, HWO

Appearance: Red longish hair, tallish, muscular.

Characteristics: Strong, smart, quick, kind of assertive

Clothing: Black T-shirt, camouflage cargo pants, no accessories.

Main Weapon: CPS 27000, 70 balloon K-mod, camouflage painted.

Backup weapon: CPS 21000, 90 balloon K-mod, camouflage painted

Other weapons: CPS 1500 - nothing special

Items: Water balloon launcher three person sling shot. 10,000 water balloons and filling mechanism. Backpack.

Racer

Gender: Male

Age: 11

Height: 4'10"

Position: Grunt, sniper

Appearance: Short brown hair, not very tall.

Characteristics: Not too strong, great aim, slow runner, calm and quiet, but able to tell people what to do when needed.

Clothing: Black T-shirt, brown cargo pants, dark blue sneakers, goggles, biking gloves.

Main Weapon: CPS 1500, stock, black painted.

Backup weapon: XP 75 - stock

Last Resort: Hornet or Max-D 3000.

Other weapons: Air pressure water balloon launcher (shoots well over 120 feet); CPS 2100 Mk3 - nothing special and CPS 12000, 60 balloon K-mod, black painted.

Items: 1,000 water balloons and filling mechanism, bike pump, duct tape, flashlight, phillips-head and flat-head screwdrivers.

Belisaurius

Gender: Male

Age: 16

Personality: Indignant under pressure, idealistic, loyal. Troubled by nightmares every night due to problems at home. Experience from Waterbridge. Accustomed to wooded battlefields. Goes "berserk" when meeting new people or if there is a crisis. Berserk entails heightened consciousness, quicker reactions, little to know sensations of pain. When coming down off berserk, tends to get a tad bit depressed. Used to rule by 2. Is not very aggressive. If feels like whatever he's been committing himself to is failing, gets very proactive and really carries as much as he can. Determined to keep things running. Kind of lonely. HAD a bad record as commander, and now is very much interested in showing people he is capable (and has been so for the last year or so).

Appearance: Brown hair. Hazel eyes. Fair skin. 5'8" or so. Not very muscular. Acne issues. Fashion-challenged.

Main Weapon: XP270

Secondary weapon: Water balloons, lacrosse stick for increased range, a container for extra water balloons tied on left side

Last Resort: run

Clothing: green boyscout shorts, green shirt, black wool socks, steel toed hiking boots, belt, container for water balloons and spray painted camouflage.

Other items carried: spare clothes, sleeping bag, water balloons, hygiene supplies, first aid kit, radio, folder with tactical documents in it, notebook, pens/pencils, water for drinking, hammock, 200 foot of nylon rope, 300 foot of static rope, screw in footholds for trees, tarp, flashlight, matches, tinder, mess kit, freeze dried food supplies, Waterbridge insignia, Tempest squadron armband, camouflage ground cloth and blanket.

Forceuser

Gender: Male

Age: 15

Position: HWO

Appearance: 6', 145 pounds

Clothing: Black shirt (thick type), black cargo trousers, walking boots and black hat (for night missions)

Main Weapon: CPS 2000

Backup Weapon: CPS 4100

Gear: Black backpack used for carrying gear in, two two-litre bottles of water, several packs of water balloons, two tennis ball tubes full of full water balloons, string, nails, rope, other various DIY stuff, multi-tool with knife, torch, binoculars and radio.

Cloud

Age: 21

Height: 6'3"

Weight: 170 lbs.

Hair: Blonde

Eyes: Blue

Guns: CPS 2000 and CPS 1500, both unmodded.

Clothing: Grey shaded pants, brown boots, dark grey tank with carbon bangle.

Crashdummy

Age: 13

Height: 6'1"

Weight: 145 lbs

Hair: Brown/bleached blond top.

Eyes: Dark Green

Guns: Colossused and backpack-modded Monster, two XP 220s, five tennis ball tubes with six balloons in each.

Clothing: Dark green cargo pants, dark green long sleeve shirt with black T-shirt over it, black hiking boots, dark green visor, and black sun glasses.

Gear: Small dark green backpack for Monster, rope, pack of water balloons, tape and a flashlight.

Ed

Gender: Male

Age: 15

Appearance: 1.8 metres, 70 kg. Black hair partially covering distinctively glaring eyes.

Personality: Quiet, serious, loner

Vices: Not a good leader, hot-tempered (but takes a while to get ticked off), finds difficulty in making friends and teamwork.

Primary weapon: CPS 1000

Secondary weapon: CPS 2000

Backup weapon: Blazer

Last resort weapons: two Max-D 4000s

Clothing: Brown T-shirt and jacket with beige shorts and sunglasses.

Other items carried: Swiss Army knife, keys to a bike, helmet for bike, backpack.

Specialises in: Dodging, counter-attack, defence, driving.

Possible position: Special operations (solo)

Other info: Doesn't prefer company, has good skills in repairing his bike (and other vehicles) but knows nothing about modding soakers.

Monsoon

Gender: Male

Age: 14

Positions: Grunt, recon/scout

Personality: Intelligent and quick on the battlefield. Very experienced, yet somehow not as wise as other warriors. Has had a military past (though air cadets) and disciplined.

Appearance: 5'9", deep dark brown hair, muscular in the arms. Has blue eyes.

Main Weapon: CPS 4100

Backup: CPS 2100/Splashzooka/XP 310 shotgun

Last Resort: Max-P 5000

Clothing: Navy blue shorts or bathing suit bottoms and a black T-shirt.

Extra items: Pocket knife, binoculars.

Toaster

Gender: Male

Age: 16

Appearance: 6 foot, VERY heavy, short brown hair, wears casual clothes

Personality: Quiet, scheming (good with strategy), good-natured.

Attributes: Slow, but strong (can carry any weapon, and lots of other gear besides).

Main Weapon: WW Blazer with drilled nozzles (all hail the mighty Red Baron's Fokker Blast!)

Backup weapon: SC 600

Other Weapons: Anything he can get his hands on

Items: Various tools for fixes, bottles of water for quick top-ups, towel (in a plastic bag).

Abilities: can take a lot of abuse, capable of being an entire armoury in and of himself, a lot more agile than most think.

Maps

Overall Area

It takes twelve hours for a normal ferry to go from North Island to South Island

North Island

Mountain - Well this isn't so much a mountain as a large hill which is extremely difficult to traverse.

Caves - The main caves are about twenty foot across inside but there are tunnels that lead of them which are unexplored.

1 - A small airport. There is a hire shop there with bicycles and motorbikes. There is also a taxi stand.

2 - The main town. The largest town on the island but still not very big. There are various shops here from which you can get pretty much whatever you want.

3 - The main dock. Deals mostly with ferries from the mainland.

4 - The marina. Full of sailing boats and yachts.

5 - A small fishing port.

6 - A small town. Part of the town is abandoned including an old school.

7 - A small town. There is a hardware store and mechanics here.

The whole island is about seven miles across each way. It is mostly covered in medium thickness forest. Travelling through the forest is quite slow but there are small well-known paths, that are not on the map, that are faster. These are large enough that you can ride a bike down them but there are lethal corners! There is also a path like this that runs from 2 to 6 over the mountain but it is hazardous. The sea is only really accessible from the docks, marina and fishing port. The rest of the coast is cliffs.

South Island

8 - This is the main coastal town that contains a pier and multiple docks for ferries and other boats. Everything can be bought here.

9 - The northernmost town. Has a few docks and vacant buildings.

10 - Central town. Lots of little shops and such. Almost as populated as 8.

11 - A small roadside airstrip for small planes and helicopters. Cannot be used to land larger craft (Hercules).

12 - An old family fort. Vacant and has thick stone walls and watchtowers at each corner.

13 - North beach. Has large sand dunes and a lighthouse located on the tip of land near the mouth into the bay.

14 - South beach. Has tall grass and greenery. A lighthouse is located on the shores of the bay leading to 8. Multiple sheltered lifeguard huts line the shores.

Vertigo Island

VI-1 is the capital city, Vertigo City. It is a large and industrialised port city with lavish resources. Vertigo City has a large airfield capable of handling commercial traffic as well as private fleets like the militia's.

Every other numbered area is a town, they all have direct access to the sea. They also all have airfields, but they cannot take large aircraft.

Letter A is a large city on the mainland that has similar features to Vertigo City. Neither side knows that it is there or how close the mainland really is. It is connected to VI-3 via a long bridge.


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