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Written by Sapper
Last updated on 2004-08-12

You & your team of three other guys (making the total number of friendly troops four) were walking down a road that had been marked as safe... after all, it was in your territory. Despite that you where diligently guarding all flanks, you were still vulnerable. Suddenly, you here the faint sound of elastic fire forward. "JOHN! Watch out!" Screams a corporal toting a CPS 1000. The water balloon smacks right into John's chest. Blast! That was the second man you've lost to those water balloon launchers. Now, they doubled your numbers.

This article contains information about developing first-rate plans to help you when you come across a situation such as this. I have developed a series of steps to help you when you run into situations such as this:

Fall-back tactics

Falling-back is typically called "retreating" by commoners... and these commoners also say it is almost as worse as surrendering. Well I'd rather be a dry soldier who fell-back then a wet commoner.

But anyway, going back to our situation. So John has just been eliminated. All we know is now I am the commander, I must have experience, we have a CPS 1000 manned by a guy who must be fairly experienced because of his rank, and we have three guys. The key here is to find some overhead protection first because water balloon launchers can't fire much below a 45 angle. Thus, the chances that horizontal bombardment would hit us are minimal. Perhaps if we get into a forest under some pine trees where we can easily view and keep track of the enemies would work. I was in a battle and the enemy tried to bombard me with water balloons and I hid in a pine tree forest and they never got me.


Now, the enemy should be relatively in the open just because they wouldn't be able to launch in any other place. Also, I would assume that it is a three-person launcher meaning that while it is mobile, it takes at least three people to operate it, but would operate faster with four people meaning that only two people would be able to do other things. But, because we weren't being shelled all of the way to the forest, I would assume they have only three people manning the balloon launcher.

Next, we should analyze their weaknesses. The water balloon launcher, while can fire far, cannot fire much faster than one balloon per seven to ten seconds. Also, dodging will be critical since you can't change the aim of a water balloon once it's been launched. It would also be wise to space out the formations so that with each launch, they can only expect one hit instead of multiple casualties. Three people are tied up with the water balloon launcher and would be slow to resist if ambushed. Also, the water balloon launcher can't be used once you get close enough to it.


First, we must try and make our position unknown. Assuming that they know where we are right now, I would probably need to move around and then take an indirect approach to the water balloon battery's flank. Supposedly, if we took out a single water balloon launcher soldier, then one of the free soldiers would take their place. This would also confuse them enough so we could launch another assault while they are changing shifts. However, if we took out more than one water balloon man, then they might drop the water balloon launcher all together... and we don't want that.

After we have taken out the water balloon man, we should be able to take out the two guards and then one final blow to get rid of the water balloon gunners. If we set up two snipers in the right positions, and have a third guy draw the two guards just slightly away from the water balloon launcher toward the sniper positions, we can have one sniper eliminate one of the guards and the other guard will run after that sniper who would run away. As soon as the guard gets in range of the second sniper, they will fire at him. Then, all of the troops would charge at the water balloon gunners and eliminate them.


So, as you have seen in this example, the basics of winning a water war when outnumbered revolve around proper planning, deception, lot's of flanking & enveloping, and covert operations such as sniping. Guerilla warfare may also work well when snipers are not available. I may write another article about guerilla warfare in the future and I will be sure to update this page.

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